Ebook Professional HTML5 Mobile Game Development

Professional HTML5 Mobile Game Development
Professional HTML5 Mobile Game Development

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THÔNG TIN TÀI LIỆU

Nhà xuất bản John Wiley & Sons, Inc
Tác giả  

Pascal Rettig

Số trang 554
Ngày xuất bản 2012
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NỘI DUNG TÀI LIỆU
PART I: DIVING IN
CHAPTER 1: FLYING BEFORE YOU WALK
CHAPTER 2: MAKING IT A GAME
CHAPTER 3: FINISHING UP AND GOING MOBILE

PART II: MOBILE HTML5
CHAPTER 4: HTML5 FOR MOBILE
CHAPTER 5: LEARNING SOME HELPFUL LIBRARIES
CHAPTER 6: BEING A GOOD MOBILE CITIZEN

PART III: JAVASCRIPT GAME DEV BASICS
CHAPTER 7: LEARNING ABOUT YOUR HTML5 GAME DEVELOPMENT ENVIRONMENT
CHAPTER 8: RUNNING JAVASCRIPT ON THE COMMAND LINE
CHAPTER 9: BOOTSTRAPPING THE QUINTUS ENGINE: PART I
CHAPTER 10: BOOTSTRAPPING THE QUINTUS ENGINE: PART II
CHAPTER 11: BOOTSTRAPPING THE QUINTUS ENGINE: PART III

PART IV: BUILDING GAMES WITH CSS3 AND SVG
CHAPTER 12: BUILDING GAMES WITH CSS3
CHAPTER 13: CRAFTING A CSS3 RPG
CHAPTER 14: BUILDING GAMES WITH SVG AND PHYSICS

PART V: HTML5 CANVAS
CHAPTER 15: LEARNING CANVAS, THE HERO OF HTML5
CHAPTER 16: GETTING ANIMATED
CHAPTER 17: PLAYING WITH PIXELS
CHAPTER 18: CREATING A 2-D PLATFORMER
CHAPTER 19: BUILDING A CANVAS EDITOR

PART VI: MULTIPLAYER GAMING
CHAPTER 20: BUILDING FOR ONLINE AND SOCIAL
CHAPTER 21: GOING REAL TIME
CHAPTER 22: BUILDING NONTRADITIONAL GAMES

PART VII: MOBILE ENHANCEMENTS
CHAPTER 23: LOCATING VIA GEOLOCATION
CHAPTER 24: QUERYING DEVICE ORIENTATION AND ACCELERATION
CHAPTER 25: PLAYING SOUNDS, THE MOBILE ACHILLES HEEL

PART VIII: GAME ENGINES AND APP STORES
CHAPTER 26: USING AN HTML5 GAME ENGINE
CHAPTER 27: TARGETING APP STORES
CHAPTER 28: SEEKING OUT WHAT’S NEXT

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